1. Would making a game that focuses on one group of people be more successful than making one that focuses on many groups? (example: a game for a hardcore gamer that has game-play that is suitable for a 12 year old)
2.If I started to make a game, what element do you recommend I focus most on? Why?
3. What is your favorite video game and why?
4. Do you think most games these days are mostly based on graphics? Why do you think so?
5. Through all your years of experience what is expected most in video games?
6. Do you think mechanics in a video game is important?
7. What game do you think would be more successful over time, a game with 4 buttons and less or a game with more than 5 buttons?
8. What games influenced you to become a video game designer and why?
9. Is there a difference between now and then, when thinking of what makes a good video game?
10. What video games have you played that have horrible graphics but great game play? Did you like it? Why?
11. What mechanics in a game have caught your attention over the years?
12. Do you know how much graphics have changed over the years? What do you think caused them to change so much?
13. Compared to games decades ago, games today seem to have better game play and mechanics. Why do you think this has happened? Do graphics have anything to do with this?
14. What does game play mean to you?
15. What do mechanics mean to you?
16. What parts of game play seem to be more important than others?
17. What kind of games seem to have the best game play to you and why?
18. What is your favorite game? Can you explain from a designer point of view?
19. What do you think will change the most in video games in a decade?
20. What are some graphical aspects? Is AI one of them?
Not approved. You need 10 questions, Elias.
ReplyDeleteYes, sorry, I'm working on them I just posted these so I wouldn't forget. >.<
ReplyDeleteNot Approved:
ReplyDeleteQ4 - Do you mean: 4. Do you think most games these days are mostly based on graphics instead of storyline? What do you think that means for the future of the gaming industry?
Q5 - I don't understand what you mean...
Q6 - Follow up: What examples come to mind?
Q10 - That's a good question.
Q14 and 15 - Redundant questions. Try writing other ones.
Q20 - I don't understand what you mean...